Luxo, Jr. (1986) - Red's Dream (1987) - Tin Toy (1988) - Knick Knack (1989) - Geri's Game (1997) - For the Birds (2000) - Boundin' (2003) - One Man Band (2005) - Lifted (2006) - Presto (2008) - Partly Cloudy (2009)Notable moments in Pixar films:
I Will Go Sailing No More (Toy Story)Pixar previously on Metafilter:
Motivational Speaker (A Bug's Life)
When Somebody Loved Me (Toy Story 2)
Kitty has to Go (Monsters, Inc.)
Opening scene (Finding Nemo)
Missile Attack (The Incredibles)
Racing Pile-up (Cars)
Cooking (Ratatouille)
Opening scene, Define Dancing, End credits (WALL-E)
Married Life, Carl Goes Up, Stuff We Did (Up)
Treating Astro Zombie and his girlfriend to a tour of the studio and tickets to the premiere just for inspiring them
Granting a young girl suffering from cancer her last wish
Essays About Pixar
Lots more
Whoa, hang on a minute. Someone's tackling Burroughs' Mars series?...and now I'm all OMG SQUEE THAT IS THE BESTEST THING EVER OMG OMG OMG
Not only is it Stanton directing, which after Wall-E suits me just fine, but it's had script work by Michael Chabon. I can't wait.
Disney Pixar acquisition = Apple NeXT acquisition.
A few years ago, I had lunch with the head of a major motion picture studio, who declared that his central problem was not finding good people ¨C it was finding good ideas. Since then, when giving talks, I¡¯ve asked audiences whether they agree with him. Almost always there¡¯s a 50/50 split, which has astounded me because I couldn¡¯t disagree more with the studio executive. His belief is rooted in a misguided view of creativity that exaggerates the importance of the initial idea in creating an original product. And it reflects a profound misunderstanding of how to manage the large risks inherent in producing breakthroughs.His basic thesis is "chase good people, not good ideas as such, and treat the good people you have with respect." But there's also a lot interesting insidery stuff like:
The dailies. This practice of working together as peers is core to our culture, and it¡¯s not limited to our directors and producers. One example is our daily reviews, or ¡°dailies,¡± a process for giving and getting constant feedback in a positive way that¡¯s based on practices John observed at Disney and Industrial Light & Magic (ILM), Lucasfilm¡¯s special-effects company.Sounds like a pretty amazing atmosphere.
At Disney, only a small senior group would look at daily animation work. Dennis Muren, ILM¡¯s legendary visual-effects supervisor, broadened the participation to include his whole special-effects crew. (John, who joined my computer group at Lucasfilm after leaving Disney, participated in these sessions while we were creating computer-animated effects for Young Sherlock Holmes.)
As we built up an animation crew for Toy Story in the early 1990s, John used what he had learned from Disney and ILM to develop our daily review process. People show work in an incomplete state to the whole animation crew, and although the director makes decisions, everyone is encouraged to comment.
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posted by Aversion Therapy at 8:20 AM on June 18, 2010