Step 1: A fan of roguelite games (e.g. Binding of Isaac, Spelunky, Darkest Dungeon, Slay the Spire) wants to discuss these games with the community.¡°The obvious problem with discussions about roguelike vs roguelite is that they¡¯re UTTERLY BORING. There¡¯s nothing new to say but we¡¯ve been treading the same ground for literally years. It¡¯s beyond beating a dead horse. It¡¯s beating a zombie horse. Can we just¡ stop? None of that matters. What matters is that ¡°roguelike¡± does not mean the same thing in 2020 as it did in 1993. Full stop. [...] We might do well to remember that the word roguelike is an accident of history, as are all words. In that spirit, I present to you: r/rogueish, a welcoming place to discuss roguelikes or roguelites or roguelikelikes or whatever the hell you call them.¡±
Step 2: Since ¡°roguelike¡± is the word they use and have always used to describe the above types of games, they search that term and stumble upon r/roguelikes. On this subreddit however ¡°roguelike¡± strictly means a turn-based, grid-based dungeon crawler (e.g. NetHack, Dungeon Crawl Stone Soup, Caves of Qud) and nothing else.
Step 3: This poor soul, not having the first fucking clue about the decade long debate over the word roguelike, innocently shares their love for ¡°roguelikes¡± and asks for recommendations.
Step 4: A battalion of grognards rushes to defend the honor of the word ¡°roguelike¡±. ¡°THOSE ARE NOT ROGUELIKES!¡± they exclaim in unison. ¡°ACTION ROGUELIKE IS AN OXYMORON¡± they say smugly. A round of congratulatory high fives are had.
Step 5: A flamewar erupts. Every confused comment from the OP makes things worse and they are downvoted into oblivion (true story: I was once downvoted for simply asking for a link in one of these discussions). They are screamed at, called names, told to leave, and they usually do.
Rinse. Repeat.
Just like watching those old, black & white, silent movies can teach us about how Cinema got to where it is today, looking at old games like Adventure and Rogue can help us understand how computer gaming evolved. Rogue is generally credited with being the first "graphical" adventure game, and it probably was at least one of the first (Wizardry could probably also make the claim). And its graphics have since been far surpassed by everything from Myst to Doom. But I think Rogue's biggest contribution, and one that still stands out to this day, is that the computer itself generated the adventure in Rogue. Every time you played, you got a new adventure. That's really what made it so popular for all those years in the early eighties.(Emphasis mine.) Straight from the horse's mouth: Rogue's defining attribute is that every time you play, you get a new adventure. That's good enough for me to happily call any such game "like Rogue." Where it's important to make a distinction, the term "traditional roguelike" is commonly used.
Terrible mix of two concepts: Rogue-like & Turn by turn Why? just why? The mix is awful and boring. Poor vision turned into a game.posted by RobotHero at 2:11 PM on February 10, 2020
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posted by Fizz at 7:50 AM on January 27, 2020 [8 favorites]